Card:Cooperative Game Round

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Fortune and Glory, The Cliffhanger Game Game by Jason C. Hill

Cooperative Game Round

1) Initiative Phase - All Players roll off. Whoever rolls highest takes the First Player marker. Any rolls of 1 for Initiative get a free Event card. Ready all Activated cards.
2) Move Phase - Starting with the First Player (then clockwise), each Hero rolls a D6 and may move up to the amount rolled. Any rolls of 1 for a Movement get a free Event card. Fight any Enemy Henchmen in your Space. A Hero in a Cliffhanger may not move away.
3) Adventure Phase - Starting with the First Player (then clockwise), each Hero interacts with the Space, City, or Adventure they are in.
4) Villain Phase -
  • Draw Villain Event
  • Outpost / Zeppelin Step
  • Villain Adventure Step
5) End Phase -
  • Replenish Artifacts
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