Card:Cooperative Game Round
|Fortune and Glory, The Cliffhanger Game||Game by Jason C. Hill|
Cooperative Game Round
- 1) Initiative Phase - All Players roll off. Whoever rolls highest takes the First Player marker. Any rolls of 1 for Initiative get a free Event card. Ready all Activated cards.
- 2) Move Phase - Starting with the First Player (then clockwise), each Hero rolls a D6 and may move up to the amount rolled. Any rolls of 1 for a Movement get a free Event card. Fight any Enemy Henchmen in your Space. A Hero in a Cliffhanger may not move away.
- 3) Adventure Phase - Starting with the First Player (then clockwise), each Hero interacts with the Space, City, or Adventure they are in.
- 4) Villain Phase -
- Draw Villain Event
- Outpost / Zeppelin Step
- Villain Adventure Step
- 5) End Phase -
- Replenish Artifacts