Card:Revolver
From Flyingfrogwiki.com
| Last Night on Earth, The Zombie Game | Game by Jason C. Hill |
Contents |
Revolver
RANGE: 3
You may target one Zombie within Range. Roll a D6. The Zombie is Hit on the roll of 4+. On the roll of 1, the Revolver is out of ammo (discard).
"Aim for the head!"
| | Last Night on Earth, The Zombie Game | **************************************************************************************************
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| Invasion From Outer Space, The Martian Game | Game by Jason C. Hill |
Revolver
RANGE: 3
You may target one Martian within Range. Roll a D6. The Martian is hit on the roll of 4+. On the roll of 1, the Revolver is out of ammo (discard).
"Aim for the dome!"
| | Invasion From Outer Space, The Martian Game |
FAQ
Q17: Pump Shotgun and Revolver – Is running out of ammo different for these two guns?
A17: Yes. With a Revolver, it is a single roll to hit. If that roll is a 1, the gun not only misses but is also out of ammo (discarded). The Pump Shotgun works a little bit differently. You choose a target space and roll separately to hit each Zombie in that space. Once you have finished rolling to hit the Zombies, then you make a single additional roll to see if the gun runs out of ammo on the roll of 1 or 2. This extra ‘ammo roll’ is to prevent the Pump Shotgun from running out of ammo too quickly.
| Fortune and Glory, The Cliffhanger Game | Game by Jason C. Hill |
Revolver
Cost 5 Fortune
Gun
Combat +2
"Just in case."
| | Fortune and Glory, The Cliffhanger Game |
| Fortune and Glory, The Cliffhanger Game | Game by Jason C. Hill |
Revolver
Gun
Combat +2
"I never travel without it."
| | Fortune and Glory, The Cliffhanger Game |
